Tekken Series Wikipedia
. WW: June 2, 2017 ( 2017-06-02) Tekken (: 鉄拳, 'Iron Fist') is a video game franchise created, developed, and published by (later ).
Iron Fist) is an arcade fighting game franchise created and developed by Namco.Beginning with the original Tekken arcade game released in 1994, the series has received several sequels, as well as various home conversions and spin-off titles released for consoles.
Beginning with the original released in December, the series has received several sequels as well as updates and spin-off titles. Tekken was one of the first fighting games at the time to use 3D animation. The series has been adapted into three films and other media. There are seven main installments to the series, one installment having an updated version that also made a home release, two non-canonical installments, and a seventh mainline game released on Japanese arcades on 2015 and PC and console on June 2, 2017. The premise of each game in the main series documents the events of the King of Iron Fist Tournament, hosted by the Mishima.
The prize is typically control of the company, which allows the winner to host the following tournament. After beating the game with each character, an ending is unlocked and usually one of the endings from each game becomes the continuation of the story into the following installment.
The story has largely revolved around the Mishima clan curse, which began narratively with throwing his son from a cliff when he was five years old. Kazuya was nearly killed from the fall, but through the influence of the ' he survived and swore revenge to his father by the time of the King of Iron Fist Tournament.
And are considered breakthrough titles and among the, the latter also being the second to date. The series is the best selling fighting game franchise in history. ^ Arcade versions re-released and included in the home version of Tekken 5. Re-released on the PlayStation 3 via the PlayStation Network as part of the PSone Classics line on June 3, 2011. Re-released on the PlayStation Portable, PlayStation 3, and PlayStation Vita via the PlayStation Network as part of the PSone Classics line on December 4, 2006 and May 3, 2007, respectively. Re-released for the Zeebo via 3G in Brazil and Mexico on October 8 and November 4, 2009, respectively.
Remastered in HD as part of the package for PlayStation 3 on November 22, 2011. Re-released on the PlayStation 3 via the PlayStation Network on December 12, 2006 and updated with an online component and renamed Tekken 5: Dark Resurrection Online on August 1, 2007.
Scaled down version was released for the PlayStation Portable on November 24, 2009. 1994–1998: PlayStation trilogy Tekken. Main article: The first game in the series, Tekken, was released in 1994, first as an and as a port for the in 1995. The game features eight playable characters, each with their own sub-boss, stage and theme. The PlayStation version features remixes of the characters' themes, and also made the sub-bosses playable for a total of eighteen characters, including a costume swap for Kazuya (Devil Kazuya). In addition, a cutscene is unlocked when the player finishes arcade mode with each of the original eight characters.
The canon ending of the game consists of exacting revenge on his father, beating him in the tournament and tossing him off the same cliff that he was thrown off by Heihachi. Tekken 2. Main article: was released in 1995 in arcades and in 1996 for the PlayStation. A port was also made several years later for. There are ten playable characters as well as fifteen to unlock, for a total of twenty-five characters. The home version features four new modes that would become staples to the series, which were Survival, Team Battle, Time Attack, and Practice. The game features remixes of the arcade versions' characters' themes, and a cutscene unlocked once the player completes the arcade mode.
The canon ending of this game consists of Heihachi surviving the fall, entering the King of Iron Fist Tournament 2 and defeating Kazuya, throwing him into an erupting volcano and reclaiming the Mishima Zaibatsu. During the events of the second King of Iron First Tournament, Kazuya fell in love with. Tekken 3.
Main article: was released in arcades and for the PlayStation in 1997 and 1998, respectively. Due to the 19-year storyline span between the game and its predecessor, the game largely features a new cast of characters, including the debut of staple main character, the child of Kazuya and Jun, as well as now-staple characters and, with a total of twenty-three characters. The home version includes a mode called Tekken Force, as well as the bonus Tekken Ball mode, and also includes remixes to the characters' themes from the arcade version. The canon ending of Tekken 3 consists of defeating, believing himself to be victorious, only to have Ogre transform into True Ogre. Jin Kazama faces True Ogre and defeats him, avenging his mother. With Ogre out of the way, Jin's grandfather Heihachi shoots him, leaving him for dead.
However, Jin survives, being revived by the he inherited from his father. 1999–2005 Tekken Tag Tournament. Main article: is the next installment, released in 1999 in arcades and as a for the PlayStation 2 in 2000. Although the game is non-canonical to the storyline, it is considered a major entry to the franchise. In contrast to previous titles, Tekken Tag Tournament features tag battles and includes almost all of the Tekken characters in the series up until that point in time, for a total of 34 characters.
The game ran on the same arcade board as Tekken 3, and thus saw major graphical upgrades when ported to the PlayStation 2. The home version features remixes of the characters' themes from the arcade version, and also features a bonus Tekken Bowl mode. A remastered version of the game, Tekken Tag Tournament HD, is included in the 2011 collection, which also contained a playable demo of Tekken Tag Tournament 2 and the film Tekken: Blood Vengeance. Tekken 4. Main article: is the fifth installment and the next canonical game in the series, released in 2001 in arcades and 2002 for the PlayStation 2.
Placing distinction on the story, the home version includes a new Story mode unlocks cutscenes when played, in contrast to previous installments in which such cutscenes were unlocked from playing the Arcade Mode. The game also harbores many gameplay revisions, including the ability for the player to move about before the round begins, as well as walled-stages. For the first time, the themes used in the arcade mode are the same ones put into the home version. There are 23 characters to choose from.
The story reveals that Kazuya survived the fall into the volcano from 20 years prior, and enters the King of Iron First Tournament 4 to take back the Mishima Zaibatsu. In the canonical ending, Kazuya loses to Heihachi and his son Jin, who defeats Heihachi afterwards. Jin unwillingly transforms into his Devil form, but after glimpsing a vision of his mother, Jun (whom he had not seen in six years), he refrains from executing Heihachi.
Tekken Series 2 Episode 1
Tekken 5. Main article: was released in arcades in 2004 and 2005 for the, with a short period of time of transition from arcade to PlayStation, of two months in North America and four months in Japan. There are 32 characters to choose from, including for the first time, Devil Jin and 's. Most of the characters who were removed from return in Tekken 5.
The home version includes a mode known as Devil Within, a variant of the Tekken Force mode introduced in Tekken 3. In the canonical ending, Jin Kazama defeats his great-grandfather (who took over the Mishima Zaibatsu shortly after the ending events of Tekken 4), and inherits the Mishima Zaibatsu.
2006–2012 Tekken 5: Dark Resurrection. Main article: Although Tekken games normally saw updates to the arcade versions, Tekken 5 was the first installment in the series that has a significant revision, and was rereleased with the subtitle Tekken 5: Dark Resurrection in 2005. The game was ported to the in 2006 and features two new characters: and Sergei Dragunov. The game also introduces a ranking system to the series. The home version featured new modes, such as Ghost Mode, Tekken Dojo Mode, and the two bonus modes, Gold Rush mode, and a revised version of the Tekken Bowl mode introduced in Tekken Tag Tournament. The Devil Within mode from the PlayStation 2 version however, was absent. Namco Bandai saw the fan demand for a console version and a port for the via the was released in 2007, in full.
The PlayStation 3 version also saw an update and was retitled Tekken 5: Dark Resurrection ONLINE, marking the first time in the series that online play was featured. The PlayStation 3 version also made Jinpachi Mishima playable (but not online).
Tekken 6. Main article: was originally released in arcades in 2007, followed by an updated version in 2008 titled Tekken 6: Bloodline Rebellion. The home version was based on Bloodline Rebellion and was released for the PlayStation 3 and, marking the first time in the series that a game was multiplatform. The game features a Scenario Campaign mode, which follows gameplay from previous Tekken Force modes, which was playable online alongside standard versus. In the Scenario Campaign ending, after being defeated by Heihachi's illegitimate son (who suffered amnesia at one point during the Scenario Campaign), Jin Kazama is revealed to have wreaked havoc and waged war on the world to fill it with negative energy and generate a physical manifestation of Azazel, so that he himself can face and kill him, which he believed that killing Azazel may purge Jin himself from the Devil Gene inside his body. After the battle, Jin's body is found by, and the Devil Gene is still intact in his body.
Tekken Tag Tournament 2. Main article: In early 2014, expressed interest in continuing the series on. Was released in Japanese and Korean arcades in 2015. It is the first game in the series to be powered by the. The game received an update, subtitled Fated Retribution and released to arcades on July 5, 2016, and featured the series' second, third, and fourth guest characters, the second guest character to appear are from the franchise by, from 's fighting game franchises, and from the franchise. The PlayStation 4 version was confirmed at, and features exclusive content as well as support. The and versions were released on June 2, 2017 alongside the PlayStation 4 version, and are based on the Fated Retribution.
In the canonical ending, considered the conclusion of the Mishima saga, Heihachi takes control of the Zaibatsu, and attempts to expose Kazuya of the Devil Gene. In the end, in their final battle, Kazuya kills Heihachi and throws him into an erupting volcano, whereas Jin, who recovered from his coma, declares that he must kill Kazuya to end the cursed Mishima bloodline. It was also revealed that Heihachi killed his wife because of her possession of the Devil Gene and the fact that she had gained a split personality because of it, shortly after Kazuya was born. Spin-off and crossover games Timeline of release years 1994 1995 1996 1997 1998 1999, 2000 2001, 2002 2003 2004 2005 2006 2007 2008 2009 2010 Tekken Resolute 2011, Tekken Bowl 2012, 2013, Tekken Card Tournament, Tekken Arena 2014 2015, Galaga: TEKKEN Edition 2016 2017 2018 Tekken 3 was also ported to the as in 2001.
Tekken 6-based was released for the in 2012. A free to play version of Tekken was released in 2013 for PSN as. Was released on the, a Japan-exclusive handheld, in 1999. A spin-off featuring series' character as the protagonist, released for the PS2 in 2005. Two mobile Tekken spin-off games were released in 2011: a 2D fighting game Tekken Resolute, which was the first game not to include Heihachi Mishima, and Tekken Bowl, the bowling mini-game from Tekken Tag Tournament, for the operating system. Tekken Bowl was first game not to include Yoshimitsu, Nina Williams, Paul Phoenix, or King.
In 2013, a third mobile game titled Tekken Card Tournament was released by Namco Bandai to the for and on. It is currently in public beta status, featuring virtual cards, an in-game store to buy booster packs, and online tournaments. Namco Bandai also plans to release real world cards that have QR codes to upgrade the virtual cards and unlock new characters. That same year, Namco Bandai also released Tekken Arena to the Google Play Store on Android. On April 30, 2015, Namco released Galaga: Tekken 20th Anniversary Edition, a mobile game variant of featuring characters from the franchise. It was originally announced on, 2015. Namco and agreed to create games of the Tekken and franchises.
In 2012, was released, followed by (in development hell as of 2018 ). The former game was developed by Capcom and includes 2D gameplay mechanics as seen in, whereas the latter game will be developed by Namco and will include the gameplay mechanics from. Was announced in August 2014, as a spin-off of the franchise set within the franchise. It was initially released in Japan as an arcade game, but was released internationally on in 2016, and is also ported to.
Tekken Mobile. Main article: Tekken Mobile, another spinoff, was released on March 1, 2018. Although it had a mixed reception from critics, it was well received by the public and exceeded one million downloads. Gameplay As with many fighting games, choose a from a lineup and engage in combat with an opponent.
Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each of the four limbs of the fighter. The gameplay system includes blocks, throws, escapes, and ground fighting.
In the original Tekken, players could only block attacks manually. From then on, starting with Tekken 2, characters automatically block while not moving forward or performing actions, a feature called 'neutral guard.' Standing or retreating characters will block high and middle attacks with no input from the player, while crouching characters will duck high attacks and block low ones. Normal middle attacks will hit crouching players, but some special mid-attacks can be blocked by both stand and crouching neutral guards. Meanwhile, pressing backwards will give the player an 'active guard' that can withstand certain combo attacks that would normally penetrate the neutral guard. Some characters are equipped with parries and reversals that act like traditional 'press button to block' systems.
Tekken 3 introduced several gameplay possibilities that were retained in later games, including the ability to sidestep into the foreground or background. Tekken 3 and later games also reduced recovery time after being knocked down and gave characters rolls to recover instantly after hitting the ground, allowing the player to get back into the fight more quickly at the risk of being hit while rolling. Tekken 4 gave characters even greater mobility by adding true movement inside geometrically complex arenas with uneven ground, obstacles, and walls. The 3D gameplay allows damaging side and back throws as a reward for outmaneuvering the opponent, as well as evasive attacks that develop directly from a sidestep. Tekken 5 saw a combination of walled and infinite arenas, while discarding uneven ground.
Tekken 6 retains much of the design from Tekken 5 but also includes a 'Rage' mode, which activates when a character is near the end of his vitality bar and earns a damage multiplier. 'Bound' hits were also added, in which a player connected with an airborne opponent will place him in an inescapable grounded state, allowing combo extensions. Tekken 6 also has destructible floors and walls that allow the fighters to blast through to new fighting areas when broken. Tekken Tag Tournament 2 retains these elements while also adding a new kind of stage break ('balcony breaks', which is a combination of floor and wall breaks where characters will go through a breakable wall and fall to a lower level in the same sequence). Tag 2 specific features include Tag Assaults (cooperative combos triggered by hitting a Bound and a tag at the same time) and Tag Crashes (an emergency tag occurring when downed and the partner is currently in Rage).
Tekken 7 introduces some movement changes to the Tekken formula. The back walk animation is now similar to Tekken Revolution, featuring a more fluid movement away from the opponent as opposed to a slower shuffle.
Regular back rolling from a grounded state has been removed and instead replaced with a new rising animation and performing a 'ankle kick' (kicking the standing opponent while laying face up on the ground) is now accompanied by a new back roll to help create separation. Balcony breaks from Tag Tournament 2 are present and function similarly to how they did in solo play. New features include 'Power Crushes' (an attack that cannot be interrupted by regular attacks once the animation has begun) and 'Rage Arts' (attacks that can only be used when your character has hit a Raged state near the end of their vitality meter, sacrificing the Rage mode to perform the attack). Bound has been mostly removed save for specific situations (certain moves can cause a Bound if not comboed into and all low parries will cause a Bound effect, similar to Tekken 6: Bloodline Rebellion; floor breaks now result in an effect similar to a Tag Assault in Tag 2 rather than a standard Bound) and instead characters now have more frequent access to an 'Aerial Tailspin' effect (an attack that throws an opponent backwards onto their head as opposed to straight downwards, although it is still inescapable once triggered which means the combo can continue). Characters. Main article: Players can choose from a diverse cast that hails from a variety of ethnic backgrounds and fighting styles. A few characters have supernatural origin, such as Devil, Angel, and, while animal characters like, the family, and provide.
In the story mode of the game, each character generally has their own personal reasons for entering the tournament and competing for the prize. The protagonist of the series has varied between installments; the character ending of each canon game determines the protagonist of each. Was the protagonist in the original game, his father was the protagonist of Tekken 2, and has been the protagonist since his debut in Tekken 3 until Tekken 6. The conflict between the Mishima family within multiple generations serves as the main conflict to the series' plot according to Katsuhiro Harada who describes it as a simple struggle. Although among other characters are not fully related to them, they serve as major characters within Tekken 6 where Jin serves as the main antagonist instead of his relatives.
Characters with background connections in the story typically have styles or moves in common. For example, Heihachi and Kazuya Mishima, by virtues of familial connection and studying under the same Advanced Mishima Style Fighting Karate discipline, have very similar moves and a signature 'crouch dash' stance for pretty much their entire appearances in the series., when he debuted, also had the same Mishima fighting style, though he mixed this with Kazama Style Traditional Martial Arts as practiced by his mother,.
For storyline reasons, starting on Tekken 4, he forwent this in favor of Traditional Karate, a completely different discipline that technically made him an entirely different character, while his old movelist was given to his demonic form, Devil Jin. Meanwhile, there are some characters who were formerly clones of each other before they diverged and gained unique moves, such as Lee Chaolan (a clone of Marshall Law), Anna Williams (a clone of her sister, Nina), and Armor King (a clone of King).
Still further, there are also characters who are replacements or 'successors' of older characters; this happened principally in Tekken 3 due to the significant time skip, though some older characters later returned alongside their successors anyway. Examples include (replacing her adoptive mother, ), (replacing his mentor, Baek Doo San, who later returned) and as mentioned above, Jin Kazama (replacing both of his parents, Kazuya and Jun, the former of whom later returned, while the latter was replaced by ). Some Tekken characters have been featured as guest characters in other video games, such as, and, as well as in some crossover role-playing video games, including,.
Adaptations Animated films , a two-part anime series, was released in Japan in 1998. It was developed by and directed. Its story follows 's revenge against his father in the King of Iron Fist Tournament., a full-length -animated film in directed by Youichi Mouri, premiered in the United States in 2011 and was released in Japan two months later that same year. Developed and Bandai Entertainment distributed the film.
Blood Vengeance is an alternate retelling between the events of Tekken 5 and Tekken 6. It was released in Japan in December 2011 as a part of the collection. Live-action films is a live-action film directed by and starring,.
It was released at the on November 5, 2009 and in Japan on March 20, 2010 through. The film focuses on who enters into the King of Iron Fist Tournament after his mother's death. Katsuhiro Harada, director of the Tekken video game series, has panned the film. A prequel to the 2009 film titled was released on August 12, 2014. It is directed by and stars and, with and returning from the first film.
Variety reports that Paul Stevens will produce a Tekken remake with China's company. Tekken Tag Tournament 2, a live-action short film by Wild Stunt Europe, was released on Namco Bandai Games Europe's channel on October 19, 2012. Other media There have been five printed adaptations of the Tekken games.
Knightstone Comics published both Tekken Saga and Tekken 2, released in October 1997 and September 1998 respectively. Both comics were written by John Kim and illustrated by Walter McDaniel. Tekken Forever, a comic book by Dave Chi, illustrated by Paco Diaz, and published by in December 2001, features a story that focused on the Kazama family and also the character from Tekken Tag Tournament. Tekken: Tatakai no Kanatani ( 鉄拳:闘いの彼方に, lit. 'Tekken: The Other Side of Battle') is a manga written by and published by, which was collected in two volumes with the first one on December 5, 2000 and the second one on April 5, 2001.
Is a manga illustrated by Rui Takato and published by in 2009. Although the story leads up to the King of Iron Fist Tournament 6, it is non-canonical to the main video game series. In October 2016, announced a new Tekken comic book, a four-issue mini-series by Cavan Scott, illustrated by Andie Tong, and published in mid-2017. The series takes place between Tekken 6 and 7, and deals with Jin struggling against the Devil within him.
Characters and settings from the series also appear in the collectible card game by and in. Reception Aggregate review scores As of September 25, 2012. Game 75% – 93% 89 95% 96 85% 85 81% 79 89% 88 (PSP) 89% (PS3) 82% (PSP) 88 (PS3) 82 (PSP) 83% (X360) 81% (PS3) 80% (PSP) 82 (360) 80 (PS3) 79 (PS3) 82% (360) 83% (Wii U) 83% (PS3) 82 (360) 83 (Wii U) 83 (PC) 83% (PS4) 81% (XONE) 82% (PC) 82 (PS4) 82 (XONE) 81 Critical reception to the games has been positive with, the series peaking in 1997 with Tekken 3 receiving an average of 96% at and, and to this day considered one of the greatest fighting games of all time. Developers of non- Tekken games have commented on the series in various ways., the co-creator of, revealed in one of his interviews with that his favorite fighting game out of his competitors is Tekken. Both and Namco have shown interest in a possible crossover between and Tekken, which came in the form of and for the The series has often been labelled as a 'rival' to Virtua Fighter as the two became the most famous 3D fighting game series. On the other hand, designer of the series, expressed dislike for the Tekken franchise to the point of placing it as one of his most hated games. In, characters Pete, Shaun, and Ed 'stayed up all night, drinking apple schnapps and playing Tekken 2.'
In 2012, ranked Tekken at number 11 on the list of the best video game franchises, commenting: 'Just when we thought that the Street Fighter franchise was going to be the epitome of fighting games, Tekken came to make it share its portion of the knuckle-busting pie. Tekken has cult-like fans who live and breathe the moves and storylines.' Sales As of October 2018, the Tekken franchise sold 47 million units of games, with a large portion of sales achieved while being exclusive to the series of consoles., which is critically the most successful in the series, is also the most successful commercially as well, having sold 8.3 million copies to date, with 1.4 million in Japan. Tekken 3 is the second best selling fighting game of all time, just behind. Yes, we have developed it for PlayStation 1, 2, and now 3, so it is true that we have really grown with the PlayStation brand - we have a lot of fond memories, and we worked very closely with as well, so we had a really good relationship.
We love the platform. – Katsuhiro Harada, addressing Tekken's multiplatform debut Since the series has a long history of being exclusive to along with the arcade cabinets running on PlayStation hardware, Tekken has been associated closely with the PlayStation brand. Katsuhiro Harada has stated that PlayStation remains the main platform of development for Tekken. The first game in the series was the first PlayStation game to sell over a million units, which earned it a award in 2008, among other awards including 'First Fighting Game To Feature Simulated 3D', and a record for the entire series, 'The Best Selling Fighting Series for PlayStation Consoles.'
Tekken Tag Tournament was one of the most popular launch titles for the PlayStation 2. Another game developed by Namco, included exclusive characters for different console versions and featured, a character that has been in all Tekken games and the protagonist of Tekken 2, exclusive to the version. He was also playable in and is Harada's favorite character in the series., the protagonist of the series, is often recognized as a PlayStation mascot.
Tekken 7 's PlayStation 4 announcement trailer featured a retrospective celebration of '20 Years of Tekken', and the PlayStation 4 version of the game features exclusive content from previous titles in the series, including character costumes and musical tracks. The PS4 version was the best selling version and provided a 6% boost in hardware sales in Japan. In May 2012, Namco Bandai opened Tekken Museum in, Japan.
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Tekken Series List In Ps Vita
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Tekken franchise Platform(s), December 9, 1994 December 18, 2009 Official website Tekken ( 鉄拳?, lit. Iron Fist) is a series of. Originally an, versions exist for the,. The story in each game in the series (with the exception of the non-canon game Tekken Tag Tournament) documents the events of the fictional martial arts tournament, The King of Iron Fist Tournament, with the game's chronological number corresponding with the current iteration of the tournament. The tournament is always hosted by a financial corporation called the 'Mishima Zaibatsu', with the tournament prize generally being control of the company offered to the victor (who then is free to host the next King of Iron Fist tournament). The arcade versions are known to traditionally use PlayStation based hardware for each installment, and subsequently each arcade version was eventually made for its respective PlayStation.
See also: The Tekken series is one of the earliest fighting game franchises. The was released in, less than two years after. There are six Tekken games:,. Updates of Tekken 5 and Tekken 6, titled Tekken 5: Dark Resurrection and Tekken 6: Bloodline Rebellion, respectively, have also been released. The Tekken series also includes, (a GBA version of Tekken 3) which was released for the Game Boy Advance in.
However, Namco did not release any other Game Boy Tekken titles subsequently, due to the franchise's exclusive deal on the platform. A PSP version of Tekken 5: Dark Resurrection retitled Tekken: Dark Resurrection, was released in Japan and the in summer. The version was released in September 15, 2006. Was also released on the Japan-only handheld. Gameplay As with many fighting games, choose a from a lineup, and engage in combat with an opponent. It is primarily a competitive two player series, but a human player can fight an -controlled character for practice or amusement.
In the original Tekken game, the characters would fight on arenas. The name of the location was displayed in the bottom right corner of the screen. The locations included,. Subsequent Tekken games do not have the names of real locations displayed in-game during fights. Tekken differs from other hand-to-hand fighting games in some ways. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick.
Tekken, however, dedicates a button to each limb of the fighter, making learning special attacks more of an intuitive process. The player could watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation). Elements The Tekken series uses separate buttons for right and left limbs, resulting in four buttons.
Other trademarks include throw escapes, and starting from Tekken 2, autoblock. Each iteration was improved upon both graphically and technically. Tekken 3 introduced the ability to move into the foreground or away from the background, commonly referred to as 'sidestepping.'
Also, Tekken 3 reduced recovery time after being knocked down then previous games and each game afterwards include rolls to recover instantly after hitting the ground; allowing the player to get back into the fight instead of pounding buttons. Tekken 4 gave characters even greater mobility by adding true 3D movement while simultaneously including geometrically complex arenas with unleveled ground, obstacles, and walls. This differed from previous Tekken games, where all of the arenas were level and contained no boundaries, meaning the player could walk forward or backward without limit. Tekken 5 saw the return of both walled and infinite arenas, with the fluid mobility of Tekken 4 being toned down to appease many players who felt it made the game more focused on evasion. Tekken Tag Tournament, released between Tekken 3 and Tekken 4, is not a part of the Tekken storyline.
The game allowed each player to control one of the two selected fighters, who could be tagged in and out of the fight by the additional fifth button, which can be used for tag team attacks and juggles, amongst other tactics. Otherwise, Tag Tournament used much of the Tekken 3 gameplay engine and reintroduced characters who weren't available since Tekken 2. Rounds By default, there are two rounds of combat. However, the players have a choice from one to five rounds, as well as options for the time limit of each round.
If the winning character retains all his or her health without the time limit expiring, the announcer will call, 'Perfect!' If the winning character is near knock out, the announcer will call, 'Great!' It is possible that both characters can be knocked out simultaneously, and the announcer will call 'Double K.O.' If the time limit for the round expires, the character with more health will be declared the winner. If both players have equal health remaining, the round will be a draw.
In other cases, the announcer will call 'K.O.' When one character is triumphant or 'Double K.O.' When both opponents have been knocked out simultaneously. In Arcade Mode, if a double K.O.
Occurs in the final round, the CPU automatically wins and the game will end unless desired to continue. Influence The Tekken games are popular within the community thanks primarily to the fact that most of the characters' fighting techniques can be found in real life martial arts. However, there are questions as to the accuracy of the style labels ascribed to certain characters. For example, in previous releases of the game, the character is listed accurately as fighting using integrated martial arts based on, despite judo not generally allowing punching and kicking, especially in competition. Similarly, the character is listed as being a practitioner of 'martial arts', which is not a specific discipline. Similarities exist between Marshall Law and, including their fighting style, as well as appearance.
The misunderstanding concerning Marshall Law's 'martial arts' is commonly attributed to the fact that in the manual for the American PlayStation release of Tekken 2, the translator for the manual missed a small pun where Marshall Law practiced 'Marshall arts', a reference to his own name. Other Tekken characters also draw heavily from real life action heroes, such as and, video game analogues of, and large wrestlers/mixed martial artists, such as,. Namco themselves have stated that the styles in Tekken are not supposed to accurately represent real styles, but merely give the impression of them. Paul Phoenix, King (albeit through two different identities), and have been playable characters in all Tekken games, while Lei Wulong first appeared as a playable character in Tekken 2 and has since shown up in all subsequent games. Is a playable character in all Tekken games with the exception of Tekken 3, which he only appears or is mentioned in various cinematics.
Apart from and, there are many crossovers between Tekken and the series, such as King's mask available for custom characters in, and hairstyle for Anna in Tekken 5. Yoshimitsu and Heihachi, being originally Tekken characters, obtained many new moves when brought to the Soul series. In later Tekken games, some of these attacks were added to their moves lists.
Main article: Tekken is notable and praised for depicting its characters with visual flair and style. Players can choose from a diverse cast that hails from a variety of ethnic backgrounds and fighting styles. A few characters have supernatural origin, such as Devil and Ogre, while others like Roger Jr. And Kuma provide.
In the story mode of the game, each character generally has their own personal reasons for entering the tournament and competing for the prize. When a player selects a character, completion of the game would assume that particular character won the tournament and their ending is shown, hence there are multiple endings depending on which character is chosen by the player. The plot of subsequent games in the series, however, assumes only one of the endings to be correct. The overarching plot of the series revolves around the Mishima family (, and most recently ), who together are the only characters to host and win the tournaments canonically in the series so far. Paul Phoenix, Nina Williams, Yoshimitsu and Heihachi Mishima are the only characters to have been playable in every Tekken game so far. Notes 1 Unlockable character. 2 Appears as alternate costume for another character.
3 Mentioned briefly in-game. 4 Makes a cameo in-game. 5 Appears as a customization for another character.
6 Unplayable boss character. 7 Available only in a specific version of the game.